![]() ![]() ![]() When you're auto-optimizing your selected units' inventory, remember that the system doesn't always consider Vulneraries, Conconctions, etc. Make sure that every unit going into battle has their own healing item and don't be stingy when the time comes to use it. Empty slots do nothing for you whereas spaces loaded down with weapons and, more importantly, healing items like Vulneraries, Concoctions and Elixirs can make the difference between losing a unit in battle and having them live to fight another day. In a defensive stance, the assisting unit only gets experience every fourth battle or so, when it comes in to block a hit from the primary enemy.Įach of your units can carry several Items and Weapons. Even if your primary unit is so weak it can't do damage on its own, if you put it in an attack stance with a unit that can damage the enemy, then your weak unit will get experience. Every time a unit deals damage, whether it's assisting or primary, it gains experience. If you're focusing on leveling up your characters, keep them in attack stance as much as possible. If your opponent is also paired up, an attack stance won't count for much as the secondary character will always be blocked - likewise if you're surrounded by lots of dangerous foes, going into a guard stance will nullify the chance for more attacks on you, and will strengthen your character to survive multiple onslaughts. Basically, pairing units will allow for the character in front to take all of the damage the weak character can then take out the opponent. Only the character "in front" takes damage! This is also great for training units such as Mozu who die almost instantly and do only small amounts of damage. Beruka) to cover great distances - you can switch to your slow, strong character before ending your turn to protect the flying character. When you're ending your turn, remember not to place a character near an already paired up unit if you're not intending to create a different defensive pairing. When your unit is adjacent to two allies, make sure you press R before you start the battle to cycle between which ally you'll pair with! That way you can find the best combo and/or do the most damage. Felicia) and you can have them soften up a character with debilitating hidden weapon strikes alongside your other character, then attack again with their added support for upwards of four strikes! But when is it better to fight side-by-side versus one unit supporting another?įight alongside a unit like a Ninja or Maid (e.g. Support levels increase, as does dodge and hit rate chance if the units like each other. ![]() When units fight together, there are many benefits. And if you see any archers on the map, be wary of where you start any flying characters - arrows and wings don't mix! Place high-resistance units closer to magic users and high-defense units near enemies with physical weapons. Also, you can place units with low movement range and higher defense values in the front towards the enemy and those with longer range in the back. You can even pair up units in Guard Stance before the battle begins, saving you crucial time later when you need to pair up to defeat a larger force.Ī good strategy is to place units that have established relationships (or those you want to pair up) near each other. This option can often give you the upper hand in battle, allowing you to move units a few steps closer to and from enemies and helpful terrain. You can use this option not just to look at the environment you'll soon be fighting in but also to arrange your troop formation to your liking. At the beginning of each battle you'll be given the option to View Map. ![]()
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